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loku

ROLE

Product Designer & AI-Assisted Builder

Product Designer & AI-Assisted Builder

DURATION

12 weeks

Loku AI turns a prompt, sketch, sitemap, user flow, or existing design into a real, editable UI, not a static preview.
One canvas covers the whole process: wireframes, multiple variations, prototypes, and code, editable by AI or by hand.
Unlike other AI tools, Loku gives you both, the speed of AI and the freedom and personal connect of a real design tool.

AI generation are simulated to showcase the interface and flows.

Process

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Research

Analyzed 5 AI UI tools, mapped the gaps

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Define

Finalized the feature set and the full sitemap

Figma Design

Every screen, flow, and prototype

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Claude Code

Using Claude MCP, built the real product

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GitHub

Version-controlled the full build

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Vercel

Shipped live on Vercel

The Problem

Today's AI UI tools generate a fast first draft, then stop there. Editing is shallow (usually just text), with no real control over structure, components, or design system.


Tools like Stitch, Lovable, Figma Make, Uizard, and Banani all hit the same wall: no version comparison, no undo, and prompts that never quite capture intent.


The result is AI speed without the freedom or control real design work actually needs.

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Ratings based on hands-on analysis and testing across all 5 tools' onboarding, generation, editing, and export flows.

Key Features

1. Start from Template:

Launch from a real, pre-built app and make it yours.

2. Sketch to UI

Draw it by hand; Loku turns the sketch into a working screen.

3. Sitemap/User flow       to UI

Map the flow first, Loku builds the screens to match.

4. Start with your             design

Import an existing design and keep building with AI.

5. Start from Scratch

Blank canvas, design and prototype manually, full control from the first pixel.

Key Decision

1. The Full Layout

Undo/redo

pipeline switcher dead center

Mode switch bar

Color theme, Export/Share top right

Change variations

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Right vertical bar for properties and tools

Left rail for viewing screens, Ai chat and direct to dashboard

AI chat collapsible at the bottom

Change canvas color, help and zoom info

2. Left Rail

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Split view pins two of these open side by side when you need to drag between them

The rail itself opens one panel per click instead of showing everything at once

Dashboard, Screens and AI Chat sit on the left because that's where your eyes start

3. Pipeline Switcher

Which mode you're in is the single biggest state in the app, so it gets the most visible spot, dead center, not a buried menu.

The active mode shows its icon and name; every other mode shows just an icon, so you always know exactly where you are, and it still fits in one compact row instead of seven full-width tabs.

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4. Sketch / Canvas / Present mode Switch

Sits right next to the pipeline switcher because it's a sub-choice of Design mode, not a separate destination. Flipping between a raw sketch and its generated result should feel like turning one page, not leaving the mode.

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5. Present Mode + Variations

testing a flow feels like using the real product. From here: inline text edits, AI touch-ups without leaving the flow

Variations panel showing 2-3 alternate takes on a screen side by side

Edit using AI

6. AI Mode

Click any button, text, or icon on a generated screen and it's selected and tagged automatically, ready to refine.

Edit Multiple variations at a time

7. Prototype Mode

Edit Multiple variations at a time

Edit real interactions between screens

Selecting the exact element as a trigger, not the whole screen, means one screen can send five different buttons to five different places.

Edit All action or All elements or selected elements interaction

8. Wireframe Mode

Abstract boxes, bars, and circles standing in for real UI, deliberately unstyled. Structural decisions happen before visual polish decisions, so the two never get tangled.

9. User Flow & Sitemap

Map screens and the paths between them before a single pixel exists. Once the shape is right, generate real screens directly into that same structure.

Tool bar needed to create flow

Flow box to know map summary 

Edit flows using AI

10. Design Mode (Manual Edit)

Have the complete Freedom to edit manually

Components, variants & Boolean operations

All screen + Layer panel

The full property system: Position, Layout, Appearance, Fill, Typography, Stroke, Effects, each icon-only until clicked, each pinnable.

Marquee-select, shift-click, drag, copy-paste, so it feels like real design software.

11. Code mode

Code and the live screen side by side, so you always see what you're reading.

Change variations and Stacks

Get code, assets, API and inspect components 

Select any element on the screen and jump straight to its code, no hunting through files.

Copy your code and use it anywhere

Ask for changes in the code

Sitemap

The full structure, end to end: landing and auth, the dashboard's five entry points, and the canvas itself with its seven working modes.

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From Figma to Product

Every screen started in Figma: full flows, components, and a real prototype before a line of code existed.


Using the Figma MCP server, I fed those exact frames to AI and had it build the actual product straight from the design.

MCP

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MAIN SCREENS

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Design vs. Built

Figma prototype on the left, the live product on the right: same flow, same screen.
[X]% visual fidelity from design to shipped product, measured across the flow.

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MCP

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Key Learnings

  • AI-generated and manually-edited content need one shared data model from day one. Retrofitting it later is expensive.

  • Small interaction details (snapping, multi-select, copy-paste) do more for "this feels real" than any single AI feature.

  • Testing competitors before building saved months of solving problems nobody actually had.

What's Next

  • Real accounts and backend, so projects persist beyond a session.

  • True design-token import, not visual approximation.

  • Multiplayer editing on the same canvas.

Next Project...

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Find Vedha

Find Vedha turns a classic hidden-movement chase into a live game your friends can actually play online, together. One room covers the whole match: role picks, secret movement, timed reveals, and chat — with friends in real time, or solo against the computer.

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